Every day (for the next 26 days) I’ll feature a 200 Word RPG along with some musings and comments. View the whole alphabet here.
First, aside from reflecting my own coin-based game “Clink”, I like that the game specifies the players use coins from different countries. It implies a lack of belonging, of unfamiliarity. Sets the tone of the game.
The mechanics are evocative. Even success drives home that you are not welcome in this city. I love how outcasts succeed over what they were shunned for, nice exception to the rules to drive that home.
I would definitely play this, maybe with a Numenera, post apoc vibe about finding a strange techno-artifact and trying to sell it/use it.