Every day (for the next 26 days) I’ll feature a 200 Word RPG along with some musings and comments. View the whole alphabet here.
A game with brutal mechanics really shines because of the way it uses it’s cards. In order to succeed your card must have the right number and the right color. Otherwise you suffer success with a cost or outright failure. Any drawn face cards act like power-ups that can be spent when needed to switch card colors, recover from a setback, or take cards from others.
I don’t quite know what the scores are for, or how they interact with the difficulty of the task or the drawn cards. But my main take-away is playing as monster without purpose and drawing cool power-up cards that can be spent later. Neat ideas!